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Plastic SCM Cloud Edition, per user, per year
Out of stock
SKU | plasticscm-cloud |
---|---|
Status | Enabled |
Less work in progress
More tasks delivered
Plastic SCM is a version control to help teams focus on delivering work, one task at a time.
A few things you can solve with Plastic SCM
Game development
Big files, huge projects, Unity and Unreal? Tired of Perforce and can’t go to Git? We got you covered – learn more.
Artists need a simpler tool, locking and hate branches? Check Plastic Gluon.
Host your projects in the Cloud
We host your repositories online so you can forget about server maintenance and upgrades. Even when your repos are in the hundreds of GB range.
Team infrastructure
Distributed team? Covered.
Need to work centralized? Solved too.
Need strong branching and merging? Checked.
Scale Git-like workflows
You need Git-like branching and merging, distributed, but miss security, huge project support, scalability. Check this.
Perforce migration
You need the industrial-strength but also modern version control. Then check how to migrate .
Implement DevOps
You can implement a true DevOps cycle with Plastic SCM and Bamboo/TeamCity/Jenkins. Learn more.
Who is it for?
Plastic Cloud Edition is designed with fully distributed teams in mind. Teams that don’t want to consider running their own servers, and prefer hosting everything online.
Plastic Cloud Edition provides a hosted version control solution plus all the required client software. Since Plastic SCM is a distributed version control (DVCS), a partial (or full) clone will be also stored locally on each developer’s machine.
Teams pay per-use and there’s no need to add or remove licenses since Plastic Cloud tracks storage and number of active users.
What is Plastic Cloud Edition?
Plastic Cloud Edition is the sum of the Plastic SCM software plus a Plastic Cloud server and storage all packaged together in a single pay-as-you-go subscription.
Teams can forget about managing infrastructure and licensing since this is all handled by Plastic Cloud.
Client software and local repositories are installed on the developer’s computer, and then they push/pull to the cloud organization (or directly checkin to the cloud using Gluon).