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  • Next Limit Maxwell | Studio - Node-Locked, 1 GUI

Next Limit Maxwell | Studio - Node-Locked, 1 GUI

MYR2,788.00

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SKU MW-05-N-N-01-012
Status Enabled
Description

Independent scene editor with a full 3D environment

Maxwell Studio is a sophisticated independent scene editor with a full 3D environment, offering an alternative workflow for those Maxwell Render users that work with 3D or CAD applications that we do not currently offer a plug-in for.

Maxwell is all about quality. Period. This has been our sacred mantra for almost 15 years of development. Our secret sauce is a physically-correct unbiased spectral engine, which produces not only beautiful images but also lighting-accurate simulations. In fact, Maxwell is considered the ground-truth in rendering and CGI production. We strive to inspire others, and you inspire us when you use Maxwell.

WHAT IS MAXWELL RENDER?

Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.

Maxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software.

MULTI-GPU SPEED

If you have ever heard that Maxwell is slow…well, yes, it was. Our commitment to developing the most accurate render engine on the market isn’t negotiable. The story has changed in Maxwell 5. A fully rewritten multi-GPU core now delivers final results in minutes and accurate previews in seconds, keeping physical accuracy intact. With multiple GPUs working in parallel you’ll get an unprecedented Maxwell experience. With Maxwell 5, time is now in your hands.

CLOUD SPEED

The new Cloud Render service allows you to access the most powerful machines available in the cloud (up to 96 cores) speeding up the render process and thus improving your productivity. Cloud render jobs can be easily dispatched from Maxwell Studio and the plugins, freeing the local computer from high CPU loads. Cloud Render helps you optimize your time and resources more efficiently.

INTEGRATIONS

Maxwell 5 is seamlessly integrated in most of the major 3D/CAD software solutions such as Rhino, SketchUp, Autodesk Maya, Autodesk 3ds Max, ArchiCAD, and Cinema 4D. As an alternative, the standalone Maxwell Studio offers an independent production/rendering environment to create, edit and render Maxwell scenes. Render nodes and network tools for advanced deployments are included. Maxwell is available for Windows, MacOS and Linux.  Learn More

 

SUPPORTED GEOMETRY IMPORT FORMATS

OBJ, STL, LWO, PLY, XC2, DXF, 3DS, XML, NFF, FBX, Collada (DAE), DEM, SDTS

BASIC WORKFLOW

The Studio workflow is mostly recommended to people working with 3D/ CAD applications that do not have a plug-in to directly connect them to Maxwell Render. Even if there is a plug-in available for your application, you can still make use of Studio by importing a MXS scene or geometry, and making further adjustments to your materials / cameras / lights. Or you can merge different .MXS files together into one scene.

There’s also another possible workflow using Studio which involves synchronizing many common 3D formats through the Asset Reference, allowing for simultaneous work on geometry in your 3d modelling application of choice and materials, lighting and rendering in Studio.

  • Maxwell Studio does not have any modeling tools so you have to first model your scene in another 3D application, then export it to any of the above formats.
  • Import that geometry into Maxwell Studio where you can create, edit and apply materials, set up lights and cameras, and then finally send the scene to render.
  • Additionally you can also open and edit existing MXS files, either created by Maxwell Studio or any Maxwell plugin.