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INSYDIUM Fused Annual Subscription

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SKU FUSEDAS
Status Enabled
Description

Includes both X-Particles and Cycles 4D

The INSYDIUM Fused Annual Subscription provides the Fused license on an annual basis.

BENEFITS OF THE INSYDIUM FUSED ANNUAL SUBSCRIPTION

The INSYDIUM Annual Subscription allows for flexibility. To clarify, you can use the licenses for as long as you pay the yearly fee. In addition, you may cancel the subscription at any time.

Particularly, it’s more cost-effective than the INSYDIUM Monthly Subscription over the period of a year.

MAINTENANCE BENEFITS

  • Access to the latest updates for all products
  • Access to Technical Support
  • Ability to join our Early Access
  • Maintenance Training videos
  • Additional Content Repository files

Please Note: Licenses and maintenance benefits will be canceled due to the following events:

  • you cancel your subscription
  • reverse or fail to pay your subscription fee payment

ALL INSYDIUM PRODUCTS IN ONE COLLECTION

INSYDIUM Fused contains all of our plugins and products in one complete collection. Everything you need to create stunning particle effects, realistic terrains and fulfill modeling tasks through to the final render. Plus, all our available 3D Resources, hours of Training, Technical Support, and Content Repository files.

Features

Taking out an INSYDIUM Fused 12-Monthly Subscription gives you access to the INSYDIUM Fused collection for 12 months:

    • X-Particles
    • NeXus
    • Taiao
    • TerraformFX
    • MeshTools
    • Cycles 4D
    • Library Assets

    INSYDIUM X-Particles

    X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Its unique rule system of Questions and Actions enables complete control over particle simulations.

    WHY X-PARTICLES?

    An essential component of an artist’s toolkit, X-Particles is the solution to satisfy all your particle needs: Cloth, Smoke, Fire, Fluids, Grains and Dynamics. Designers can switch effortlessly between motion graphics and VFX, within a unified system.

    ParticleFX

    Create outstanding ParticleFX from Solar Systems, FUI, Holograms and medical visualizations to abstract artwork. Multiple options to combine Emitters and Modifiers, gives you a range of possibilities.

    Smoke, Fire and Advection

    Realistic smoke, fire and explosive simulations. You can export ExplosiaFX as a VDB volume, and any render engine that can read the VDB data can then render the volume data.

    Fluids and Grains

    Our Liquid and Grain Solvers enable you to create stunning large and small-scale fluid simulations. From gorgeous beaches, with waves and ocean spray, to beautiful product shot splashes.

    Dynamics

    Stepping closer into the realms of fully dynamic motion design, X-Particles’ DynamicsFX offers the perfect solution to bend and shatter reality for amazing visual effects production.

    Cloth

    Drive Cloth simulations with any Modifier, then rip it apart with the advanced tearing options. ClothFX adds a whole new dimension to motion design effects and destruction VFX shots.

    See the Details Tab for more info


    Taiao

    Part of our INSYDIUM Fused Collection, Taiao is a procedural plant animation system used to generate trees, flowers, grasses and custom objects.

    New to our INSYDIUM Fused Collection, Taiao enables you to replicate the beauty of nature. Create different species of trees and replicate how they fight for light and space. Make an array of grasses and flowers. Use layers and rules that will allow you to drill down and control each element.

    WHY TAIAO?

    Our new Taiao plugin sits perfectly in the INSYDIUM Fused Collection. Taiao enables you to create trees, plants, flowers, grasses and custom objects. Ideal for architectural visualizations, 3D animation and film.

    Build individual plants and colonize landscapes, bring animations to life with forces to add natural motion to the plants. Imitate the seasons by adjusting leaf color and distribution. From saplings to 200-year-old oak trees; the possibilities are endless. Recreating nature is made easy with Taiao.

    TOPLANT

    Procedural layered based modeling plant animation system. Build up with layers, trunk, branch, leaf, flowers and custom objects. Each layer is customizable, with great control over shaping, bending and forming.

    Unique procedural selectors in every layer provide a convenient workflow to add materials and forces for added realism to your plant. Use toPlant’s own inbuilt hierarchy, delve into individual plant parts or work on sections for precision detailing.

    TOTREE

    A simulation-based system creates natural growth based on rules. For example, create a tree using 3D volume objects; your tree will grow within your chosen object’s shape.

    Change occurs naturally, using the points to ensure no intersections occur. toTree opens up endless possibilities for design, a perfect accompaniment to X-Particles; use any emitter to create particles that can then become part of your tree. Colonization is easy; create multiple trees, different species, and ages within a landscape.

    TOGRASS

    Generates grass on any object to create barren desert-scapes to lush summer meadows. Scatter objects such as rocks as a layer, and you can add trees and shrubs to complete your landscape.

    Multi-instance support speeds up the viewport scenes keeping load times quicker and lighter.

    MORE KEY FEATURES

    Taiao gives you the same power, flexibility and real-time ease-of-use as our other Fused products, so adding natural details and other custom elements is simple.

    • Flowers – As part of the Taiao plant system, all flower elements are listed as controllable plant layers. Petal, pistil, stamen, receptacle and sepal can be manipulated to create many natural species, or you can make an abstract flower. Use procedural animation to increase petal counts, rotate, shape and angle as desired.
    • Leaves – Shape leaves with splines or add material, change the distribution, and move or scale. Add an emitter and use objects to create realistic abstract forms and customizable random variations scale to leaves. Add thickness and subdivisions for complete control over the leaf shape. Define spline for more details.
    • Custom Objects – Use custom objects to create natural-looking fruit or nuts to complete the details in your design. You can add acorns to oak trees, coconuts to palms, or fruit to bushes. Custom objects provide the tools to fine-tune the details on your trees and plants.

    CINEMA 4D INTEGRATION

    Cinema 4D users will feel at ease when using Taiao. Like all INSYDIUM Fused Plugins, Taiao fits seamlessly into Cinema 4D where workflow, layers and hierarchy are standard.

    Renderers

    Taiao is compatible with Cinema 4D Standard Renderer, Cinema 4D Physical Renderer, Cycles 4D, Redshift, Octane and Arnold.


    Cycles 4D

    Cycles 4D is a dedicated bridge plugin allowing Cinema 4D users to access the Cycles rendering engine directly inside Cinema 4D without the need for an external application.

    With INSYDIUM’s own Real-Time Preview window and fully featured Node Editor, along with our eye for detail and quality, Cycles 4D is the ultimate render companion with unparalleled access to all Cinema 4D Modules and superb integration with X-Particles.

    Note: Cycles 4D cannot be used on Apple M1 systems as it does not have silicon support.

    WHY CYCLES 4D?

    With INSYDIUM Fused, the challenges of working on a complex 3D scene are made simple.

    Assessing the final result of your materials and lighting is easy with the fast and responsive Real-Time preview. Cryptomatte makes separating multiple scene elements fully automatic, saving hours of precious production time.

    Cycles 4D, with its flexible nodes based system, means the power and speed of the Cycles render engine is fully accessible within Cinema 4D.

    Creating stunning results has never been so easy.

    CINEMA 4D INTEGRATION

    Cycles 4D is a complete extension to the Cinema 4D workflow. Access many parts of Cinema 4D directly in the Node Editor, giving you full control over your scene assets. Cycles 4D integrates seamlessly into your working environment. Cycles 4D cannot be used on Apple M1 systems as it does not have silicon support.

    Supported Cinema 4D Core Features:

    • Cinema 4D Shader Conversion
    • Real-Time Preview
    • MoGraph Color
    • Cloner Instancing
    • Render Instancing
    • MoGraph Matrix
    • Hair
    • Texture Baking
    • Team Rendering
    • Takes & Tokens
    • Full X-Presso support for Node Attributes

    KEY FEATURES

    Cycles 4D gives you the features to improve your workflow and productivity. You’ll find fantastic lighting tools for greater control of your lighting rigs, enabling you to create excellent physically correct, realistic results. Our super-efficient Node Editor and smooth, fast Real-Time preview, all create an extensive toolset for 3D Artists.

    • Cycles Core 1.13.0
    • Sky Texture Nishita Node
    • Adaptive Sampling
    • Real-Time Denoising
    • Shadow Terminator Offset
    • Chromatic Aberration post effect
    • Volume Object
    • Light Presets

    TerraformFX

    TerraformFX is the powerful, art-directable terrain generator for Cinema 4D. It allows users to build highly customizable landscapes by layering noises, shaders, textures, splines, and gradients.

    As part of our INSYDIUM Fused Collection, TerraformFX enables you to build terrains with ease; you can create an infinite number of landscapes in high resolution. Place mountains, lakes, and rivers where you need them. All aspects of the terrain generation are editable, so you have total control over your environments.

    WHY TERRAFORMFX?

    TerraformFX is fully art-directable; you can add mountains, hills, valleys, and rivers. Adjust and fine-tune using various filters. Choose from multiple blend modes, shaders, and masking options to make your landscape truly unique.

    An intuitive and flexible workflow enables you to generate the geometry in almost any resolution.

    Being fully multi-threaded means TerraformFX is fast and efficient, making use of all your machine’s available CPU threads.

    GENERATORS

    Generators are a type of operator object in TerraformFX. Unlike filters, generators are used to add new features to your terrain, generating mountains, hills, valleys, rivers, and more. They can also be blended using the many available blend modes.

    TerraformFX provides you with several different generators.

    • Noise operator
    • Shader operator
    • Spline operator
    • Gradient operator
    • Group operator

    FILTERS

    Filters are the second type of operator object in TerraformFX. While generators are used to add new features to your terrain, filters will alter, adjust, and fine-tune it to your needs.

    TerraformFX provides you with several different filters.

    • Adjustment operator
    • Curve operator
    • Fold operator
    • Blur operator
    • Sharpen operator
    • Clamp operator
    • Erosion operator
    • Mirror operator
    • Quantize operator

    MORE KEY FEATURES

    Terrains in TerraformFX are built from operator objects, grouped as children under a terrain object. The terrain object evaluates its child operator objects in order from the top-down, blending each operator with the result of the previous operators, and generates the terrain geometry from their cumulative effects.

    Erosion Operator

    This operator simulates the effect of natural abrasion and erosion on the terrain. Currently, three kinds of erosion are supported: thermal weathering, coastal and hydraulic. Hydraulic erosion uses both 2D particles and is fully integrated with X-Particles. Thus, enabling you to combine X-Particles modifiers for complete control over how the erosion simulation works.

    Rock Object

    The procedural Rock Object enables you to generate rocks and create custom rock-shaped objects.

    Terrain Shader

    With the Terrain Operator Shader, you can access the height field data as per object maps. Furthermore, artists can have complete control over masking to create any type of landscape material they need.

    tfErosion Snow

    Adds snowy material to your terrains, control the look of the snow using three settings, iterations, radius, and lift. Use the radius setting to alter the detail retained after the snow erosion. Using Iterations controls how many times the simulation is run; the more iterations you have the more snow you have. Finally, lift controls the snowfall depth in your terrains; all these settings enable you to manipulate placement for added realism.

    tfGrid

    Adds a grid operator with adjustment handles to your terrain; with these, you can adapt and manipulate the landscape, including a new grid brush to smooth, elevate, paint and sculpt the land.

    tfPath

    A procedural path operator adds a custom spline to drop into the terrain and generate paths and roads in the landscape. Use in conjunction with tfRoad to create the finer road details.

    tfRoad

    As part of tfPath, the new tfRoad generates a procedural road based on the path, with built-in cloning for adding roadside structures such as street lamps, traffic lights, steel barricades, or trees to make the road more realistic.

    COMPATIBILITY

    TerraformFX is compatible with Microsoft Windows, Apple macOS, and Maxon Cinema 4D R20 – S24.

    CPUs:
    AMD, Intel, Apple M1

    Recommended System Specification:
    Minimum 8-core processor with at least 16 GB RAM

    Renderers:
    TerraformFX is compatible with Cinema 4D Standard Renderer, Cinema 4D Physical Renderer, Cycles 4D, Octane, Arnold, Corona, RedShift, V-Ray, and U-Render.

     


    MeshTools

    MeshTools is a suite of powerful procedural modeling tools to affect the geometry and generate splines.

    MeshTools is a crucial component of our INSYDIUM Fused Collection. Enabling users to model with total artistic control allowing them to keep their mesh geometry live while stacking up the mesh tools to create multiple effects.

    WHY MESHTOOLS?

    A valuable addition to the INSYDIUM Fused Collection, MeshTools enables users to stack and combine tools in an almost infinite, non-destructive number of ways to create unique structures or modify surfaces on existing meshes.

    Equally as impressive is the ability to drill down and use individual tools to help with modeling workflows. For example, creating a spline version of your mesh was previously very destructive; now, it is procedural and effortless with mtEdgeSpline.

    MeshTools is a user-friendly plugin that helps artists generate faster iterations of ideas by unlocking non-destructive procedural workflows.

    MTDUALGRAPH

    mtDualGraph generates a new topology from the original base mesh using the classic Dual Graph to change the base mesh into new triangulated or Ngon cells. For an entirely new geometry, stack other MeshTools on top for stunning mesh generation.

    MTINSET

    mtInset generates a procedural inset (inner extrude) on the polygon faces of the mesh. Use selection maps, textures, shaders, or falloff to define where the inset happens on the mesh surface. Generate selection sets from the new faces for additional control.

    MORE KEY FEATURES

    We create plugins that provide users with a whole armory of tools to help them develop their artwork. MeshTools has many features that will enable our users to have complete artistic control when carrying out modeling tasks.

    mtPolyScale

    Take an input geometry such as a plane use selection maps, textures, shaders, or falloff. mtPolyScale will scale down the faces for procedural growth.

    mtRemesh

    Remeshes the input geometry into a Delaunay triangulation-based mesh surface. Create controllable uniform or adaptive triangulation over the mesh for simulation and rendering tasks.

    mtSplineSample

    mtSplineSample lets you resample the input spline to add uniform, adaptive and distance point distribution modes. This provides even, controllable points on the spline data, making it easier to work with along the design chain.

    mtShellGen

    mtShellGen generates a procedural shelling (extrude) from the mesh surface. Textures, shaders, or falloff can define where this happens. You can bevel the new faces and generate selection sets from the caps and rounding for further control.

    mtSubDivider

    mtSubDivider procedurally subdivides the base mesh. Use selection maps, textures, shaders, or falloff to define where the subdivision happens on the mesh surface. Generate selection sets from the new subdivided and non-subdivided faces.

    mtEdgeSpline

    mtEdgeSpline lets you generate edge splines from the base mesh, use curvature, contour, outlines, and intersection modes for unique edge effects. Use selection maps, textures, shaders, or falloff to define where the splines are created on the mesh surface.

    mtSelect

    mtSelect generates selection sets for points, edges, and faces using selection maps, textures, shaders, or falloff to define where on the mesh surface. Use the new selection in any other mesh tool to generate new effects.

    mtShortestPath

    mtShortestPath generates pathway splines across the mesh surface using a start point and end point and finding the shortest path between them. Use custom selections for even more control.

    Viewport Selections

    Unique to MeshTools, get full control over live selection set display and color, view real-time changes to your MeshTool selections.

    CINEMA 4D INTEGRATION

    Using MeshTools will feel familiar to Cinema 4D users. Every mesh tool is a generator object, you add an object as a child of it, and it generates an effect. Every generator object uses falloffs, fields, shaders, selections, and textures to drive the effect too, and these are all comparable to Cinema 4D functions.

    Like X-Particles, Cycles 4D, and Terraform FX, MeshTools is a complete extension to the Cinema 4D Workflow.


    3D Resource Packs

    Only available as part of the INSYDIUM Fused Collection for licenses within their Maintenance Period or Subscriptions

    These HDRI and PBR material packs provide the environments and textures you need for your 3D scenes.

    HDRIs and PBR Materials

    Great lighting and texturing are the key to creating convincing, photo-realistic scenes, but can be time-consuming. Our range of 3D resources makes it easy to get visually stunning results, fast.

    With our ready-to-use HDRIs, you can create the perfect lighting and environment to enhance your artistic vision. Our PBR Materials give your models a real-life look and feel with minimum effort.

    As a 3D artist, combining the ease-of-use of X-Particles and the realism of Cycles 4D with our 3D Resource Packs brings your creative ideas to life, quickly and easily.

     

    360 Skies

    Create beautiful skyscapes for your 3D environments, from dusk ’til dawn and sun to storm.

    Designed by INSYDIUM, 360 Skies offers 126 rendered, spherical sky HDRI maps, including morning, afternoon, and night skies; sunrises, sunsets, and Godrays.

    Available in 3K, 6K, and 12K resolution, as well as animated versions, for use in any 3D render engine or compositing application.

     

    Material Packs

    Cycles 4D and RedShift

    Photo-realistic materials built from high-resolution image maps for all your 3D scenes.
    Created by INSYDIUM’s design team, these Material packs features 223 Cycles 4D and 214 Redshift tileable PBR shaders, including fabric, leather and skin; metals, plastic and car paint.

    Available in 2K and 4K resolution, for use with INSYDIUM’s Cycles 4D and Maxon’s Redshift.

     

     

    Architecture Packs

    Cycles 4D and RedShift

    Build accurate, realistic architectural scenes with our Architecture Pack.

    Produced by INSYDIUM’s design team, these packs include 338 Cycles 4D and 326 Redshift tileable PBR materials, created from high-resolution image maps, featuring bricks, concrete and wood; marble, stone and roofs.

    Available in 2K and 4K resolution, for use with INSYDIUM’s Cycles 4D and Maxon’s Redshift.

     

     

    Cycles 4D Starter Pack

    Our first shaders pack to help get you started.

    Use INSYDIUM’s Cycles 4D Starter Pack materials to create quick and simple 3D scenes, or learn how Cycles 4D nodes fit together by taking them apart.

    250 custom-made materials made by Rob Redman at Pariah Studios, including metal, wood, stone, brick, and others, for use with INSYDIUM’s Cycles 4D.

     


    Premium Training

    Over 26 hours of Premium Training created by INSYDIUM’s particle genius and particle FX Trainer, Jon Bosley. Particle FX is broken down into over 16 hours of pure X-Particles training.
    Plus, 10 hours of additional free training covering rendering and compositing. This streaming-only training is a must-have learning tool.


    Maintenance Training

    Browse our range of easy-to-follow Maintenance Training videos and learn how to get the results you want from INSYDIUM Fused.


    Content Repository

    INSYDIUM’s Content Repository provides you with access to multiple study files and work examples created for INSYDIUM Fused. Please download, experiment, modify and enjoy.