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finalRender, 1 Year Workstation License

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finalRender is a photographer’s dream come true

trueHybrid™ technology – bringing the power of CPU and GPU together! finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises.

FINALRENDER DROP 5: NANOVDB VOLUME RENDERING

Subscription Drop 5 stays true to its trueHybrid™ promise. Not to mention, it works even with massive volumetric datasets. finalRender is your next-generation Visual FX powerhouse! In addition to the standalone rendering plugin for 3ds max, finalRender became a core part of every new single release of thinkingParticles. In fact, work with massive OpenVDB operations in 3ds Max. Thanks to thinkingParticles Subscription Drop 10, those massive data sets get easily handled and visualized with finalRender. If you are an architect, a general 3D visualization artist, or a visual effects pro, finalRender covers it all. Just pick the one rendering solution that does it all.

This License allows you to use all the CPU cores installed on your system. Up to 2 CUDA GPU Cards can be used in addition to the CPU cores for Rendering.


finalRender R&D Showcase:

For full information on the Drop 5 update, look under the Updates tab.


Significantly, think of finalRender as a photographer’s dream come true. With finalRender, create light in the picture as a collection of electromagnetic waves. In essence, a true unbiased renderer without compromise, finalRender trueHybrid™ achieves delicate realism with image and color generation based on real-world physics.

The new breed of light simulation software offers unique algorithms and approaches to light simulation not found in any other renderer for 3ds Max. trueHybrid means that it does no longer matter if you create photo-real images on a CPU, on a GPU, or both at the same time.

  • Physically Based (Spectral) Wavelength Simulation
  • Unbiased Rendering without Compromise
  • Unlimited Network Rendering Available
  • Fast Iterations, save time and cost

finalToon 4.0 is available as an integral part of finalRender or as a standalone product.  finalToon 4.0 is included with a full subscription of finalRender.

finalRender trueHybrid™ technology is about worry-free rendering. In fact, achieve amazing results with just a few powerful and accurate settings.

FINALRENDER: REAL-WORLD SIMULATION

The Ultimate Renderer for 3ds Max Artists

finalRender is unique in many ways, it uses a physically accurate wavelength-based light distribution model. Unbiased path-tracing means, the rendering results are always accurate and realistic. Setup any scene like you would in the real world; place some objects and lights and let finalRender simulate a real-world camera. Just point the virtual camera and release the shutter. Photo taken!

Surpassing Ray-Tracing: Light as a Wave

Light is part of the electromagnetic spectrum, which ranges from radio waves to gamma rays. Visible light is nothing else than electromagnetic frequencies the human eye can actually see or detect. Now, using real-world physics and Monte Carlo sampling to simulate light energy transport within a 3D scene opens up new possibilities to render images. Spectral waveform simulation recreates optical effects on materials which are impossible for older generation raytracing systems. Only Spectral-based Rendering, the way it is used in finalRender, is able to simulate effects such as Diffraction, Dispersion, Absorption, Iridescence and Interference. All of those mentioned optical effects can only be truly recreated with Spectral-based Light Simulation methods.

FEATURES

Subscription Drop 4 New Feature: RTX Unleashed!

cebas went through the ordeal of rewriting the core to actually reinvent ourselves in the field of trueHybrid™ rendering – which is now even better –  by using RTX hardware acceleration cores.  With finalRender Drop 4, you are leveraging the speed of NVIDIA OptiX 7 RTX right on your desktop –  Cebas development team has optimized your rendering capabilities for current and future generations of NVIDIA GPU architectures.

Subscription Drop 4 New Feature: fR-CarPaint

The fR-CarPaint material is a perfect example of why you would want Physically Based Spectral Rendering. Pearlescent car paint is the latest trend in the automobile industry. fR-CarPaint uses Mica pearls to create a color-shifting/changing effect on car bodies. finalRender can now reproduce this spectral effect in a physically accurate way! Now, adjusting car paint material is easier and more predictable than ever.

Subscription Drop 4 New Feature: Sunpositioner

Subscription Drop 4 now, fully supports 3ds Max native Sunpositioner tool. Any scenes using Sunpositioner, instead of the fully functional standard Daylight system, can be rendered just like any other native renderer now.

Subscription Drop 3 New Feature: INTEL AI-Denoiser

finalRender Subscription Drop 3 now comes with a CPU-based Denoising technology. In addition to the latest NVIDIA RTX Denoising option, finalrender also offers Intel’s Open Image Denoiser a CPU-based AI -Denoiser. No other rendering system for 3ds Max offers you the choice of trueHybrid™.

trueHybrid™

finalRender is the first renderer of its kind for 3ds Max to offer a comprehensive, true Hollywood quality rendering engine that supports GPU rendering or pure CPU, as well as both technologies at the same time. finalRender’s trueHybrid™’ technology allows the user to experience all the power within ONE application. No need for a separate GPU only product!

Unlimited Network Rendering

finalRender offers an optional unlimited network rendering license which is the cost of ONE single workstation license, only. What more affordable solution can you find for a top line renderer? Tap into the power of unlimited network rendering and get peace of mind guaranteed.

One Button VR and 360 Panorama

finalRender supports 360 Panoramic image output and various video VR formats including 3D Stereoscopic VR output. 360 Panoramas, for example, can be created with one click of a button and they are ready to be published on Facebook. Best of all, it works right out of 3ds Max.

Light Types

finalRender supports all of the standard lights in 3ds Max, and it comes with its very own highly optimized and fully multi-threaded IES light. This native area light is highly configurable and is meant to replace all light types you will ever need. Setting up lights and changing light setups becomes as simple as clicking a button on your mouse.

Spectral Wavelength Rendering

In the real world white light consists of a bundle of wavelengths. In realistic light simulations, light consists of waves. As one of the few renderers and the only trueHybrid renderer, it does exactly this. To put it simply, every renderer still relying on an RGB light simulation model uses a nonphysical approach to light.

Scene Convertor

There is no argument that having a good scene convertor is important. Modern 3D assets come in many formats. finalRender directly renders many mental ray scenes and it offers a robust scene conversion from scenes created with vray or mental ray.

fR-CarPaint Material

finalRender comes with many dedicated materials and supports the thousands of preset Autodesk materials in addition to the mental ray materials. However, to deliver the best possible result with the utmost control, finalRender offers a dedicated carpaint material. It features metallic flakes, a special coating, and a reflection layer.

Motion Blur & Depth of Field

finalRender is all about physically accurate rendering, and thanks to its unbiased rendering approach, it reproduces real-world camera effects like no other renderer. Time-consuming rendering effects such as Depth of Field or Motion Blur no longer multiply render time. In fact, these get calculated in one go! 3ds Max physical camera model is fully supported in creating such effects.

Thin Film Coating

Thin film bolsters a real-world effect driven by light interference. To explain, different wavelengths of light create specific colored interference patterns for different film thicknesses. finalRender allows you to simulate such real-world phenomena physically accurately with the spectral wavelength renderer. Indeed, capture the delicate intricacy of real-life effects with finalRender.

Frame Buffer on Steroids

The new finalRender frame-buffer offers real-time exposure control while rendering an image, an unlimited easy-to-access render history; to mention only a few of the advantages. The simple and responsive user-interface gives access to all of the main features and lets you choose which images or animations to save at any time within your creative process. Amazing flexibility.

Forest Pack Pro Support

Many users expect proper instancing support from a modern renderer. finalRender offers full support of Forest Pack Pro instancing along with several of its materials and tricks. It is one of the few GPU-capable renderers to support advanced instance rendering including proper material and texture handling.

Render Elements

To summarize, access Render Elements in finalRender anytime in the new frame-buffer through a simple-and-easy to understand tree view system. Automatically group the Render Elements by Image/Frame Number. In addition, compare Render Elements in a simple frame-by-frame manner right from within the same frame-buffer display.