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V-Ray for Unreal Annual License

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SKU CGVRUN-1YRLO-OL
Status Enabled
Description

The fastest, simplest way to bring V-Ray scenes into real-time and render them.

V-Ray for Unreal introduces the fastest, simplest way for architects, product designers, and pre-vis specialists to bring V-Ray scenes into real-time and render ray-traced images directly from Unreal Editor, supporting both V-Ray scenes and native Unreal Engine scenes.

V-Ray for Unreal is a plug-in for Unreal Engine (UE) Editor that allows you to import your V-Ray scenes from 3ds Max, Maya, and SketchUp directly to Unreal Engine Editor for rendering. V-Ray for Unreal maintains data consistency. Your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render. V-Ray for Unreal can also be used for light baking. In addition, it can be used for the rendering of native UE scenes or of 3rd party data that has been imported to Unreal Engine Editor with Epic’s own Datasmith.

WHAT IS V-RAY NEXT FOR UNREAL USED FOR?

  • Architectural visualization
  • Interior design
  • Automotive and product design
  • VFX previsualization and motion capture

WITH V-RAY NEXT FOR UNREAL, YOU GET THE BEST OF BOTH WORLDS — REAL-TIME & RAY TRACING

The fastest, simplest way for you to:

  1. Bring V-Ray scenes into real-time
  2. Render ray-traced images directly from Unreal

Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor. And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.

 

KEY DIFFERENTIATORS

Automatic migration of V-Ray scenes and assets from V-Ray for 3ds Max, Maya, and SketchUp to Unreal Engine Editor for existing V-Ray users within the archviz and automotive design communities.

Easy scene setup within UE Editor for existing V-Ray users within the archviz and automotive communities – leverages existing V-Ray knowledge for real-time and VR presentations.

Superior visual quality for non-V-Ray users and CAD community via Datasmith data transformation in combination with a state of the art, physically-based raytracing engine.

Note: Get V-Ray for Unreal as a rental license only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle.

USE THE WORKFLOW YOU ALREADY KNOW

To bring a V-Ray scene into Unreal is simple.

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

That’s it, you’re in — without needing to be a game engine expert.

SMART TRANSLATION OF MATERIALS AND LIGHTS

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.

TRUE PHOTOREALISTIC RENDERING DIRECTLY FROM UNREAL

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

YOUR GATEWAY TO VIRTUAL REALITY

Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.

GREAT LOOKING REAL-TIME, GREAT LOOKING RENDERS

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

 

WHAT’S NEW?

V-Ray for Unreal, update 3

More functionality for a lot less. Cloud rendering & baking. Automated data prep. Now compatible with Unreal 4.25.

Chaos Cloud in Unreal Engine

Enjoy fast, simple cloud rendering and light baking, directly from Unreal Engine. Chaos Cloud handles everything for you automatically — from licensing and uploading your scenes to distributing your job across virtual machines.

Automated data prep from 3ds Max

This new script makes it easier to convert 3ds Max data and prepare it for Unreal Engine. It automatically unwraps objects and optimizes materials, so they’re ready to be imported and used in Unreal Engine.

Support for the latest & greatest

V-Ray for Unreal now adds extra realism to Unreal’s latest features including Sun & Sky, Mesh light and Landscape. Explore and visualize the impact of natural light and shadows on your designs, render a variety of terrains and more.

Support for Adobe Substance

Add your favorite textures created with Substance and V-Ray and bring your designs to life. V-Ray now seamlessly works with Substance assets providing even more freedom for creativity.